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Overall its a really good game! 

Improvements:

*  Fix the lag spikes happening whenever I interact with stuff

*  Rotate the player the way they're walking

*  Setting for controlling both audio and camera sensitivity

Eyyy... I have telekinesis and can make yaks float. *drops yak* Maybe.. Maybe it's not a yak but a bouncy ball that is made to look like a yak.

Comments:

  • To make a functioning 3D game in 7 days is quite a feat, so well done!
  • Procrastinator 9000: "I feel heavy..." GOOD. That's for making me do all the work!
  • Why Yaks? I mean. Just why? I never understood even when I finished the game.
  • Why is a computer system... hungry and sleepy? (Theory. The job has been outsourced to me and someone is conning me into doing it for less pay.)
  • The interaction with items is a bit clunky. It was a bit frustrating when I had to put fuel in storage and burn waste. Making me hate Procrastinator 9000 more...
  • The ship did not explode.
  • Great to see Nathan's Dialogue Manager in different games :)

I honestly thought I was going to chase yaks. Instead I am an errand boy to a lazy computer system :(

(+1)

Hey thank you for the comments! :)

I had many ideas around Yaks but very little time to develop different mechanics to test so I just focus on the telekinesis ahha

The reason to pick Yaks is this: https://en.wiktionary.org/wiki/yak_shaving

I had to switch from Dialogic because it was buggy, and overcomplicated for what I needed. :-)

I am glad you liked it! Did you manage to go to space multiple times? What is your score at the end of the game?

(+1)

Oh wow! I never heard of the phrase "yak saving" used in such context. Today I Learned <( ̄︶ ̄)> Guess I'm yak shaving for the rest of my life. (Oh! Now I understand the Procrastinator reference)

I continued to play even after the 10th yak delivered. Is there a hidden dialogue after or it's just infinite yaks to shave?

No hidden dialogue after that… I should have added some Easter egg. Damn! Why good ideas come only after the deadline? ahhah